diff --git a/isometric-park-fna/FNAGame.cs b/isometric-park-fna/FNAGame.cs --- a/isometric-park-fna/FNAGame.cs +++ b/isometric-park-fna/FNAGame.cs @@ -196,7 +196,6 @@ #if DEBUG sound = Content.Load("FNASound"); #endif - // Tile.TileSetTexture = Content.Load(@"part4_tileset"); Tile.TileSetTexture = Content.Load(@"merged_tileset"); var texture = Content.Load(@"solid_tileset"); @@ -645,7 +644,6 @@ Line.drawLine(batch, new Vector2(((0 - y) * Tile.TileSpriteWidth / 2), (0 + y) * Tile.TileSpriteHeight / 2) + adjust, - //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), new Vector2((this.squaresAcross - (y)) * Tile.TileSpriteWidth / 2, (this.squaresAcross + (y)) * Tile.TileSpriteHeight / 2) + adjust, @@ -660,7 +658,6 @@ Line.drawLine(batch, new Vector2(((x - 0) * Tile.TileSpriteWidth / 2), (x + 0) * Tile.TileSpriteHeight / 2) + adjust, - //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), new Vector2((x - this.squaresDown) * Tile.TileSpriteWidth / 2, (x + this.squaresDown) * Tile.TileSpriteHeight / 2) + adjust, Color.White, 0.81f); @@ -671,7 +668,6 @@ this.gridDrawTime = stopWatch2.Elapsed; #endregion draw_gridlines - //Gridlines //Lines going down and to the right: /*