diff --git a/isometric-park-fna/FNAGame.cs b/isometric-park-fna/FNAGame.cs --- a/isometric-park-fna/FNAGame.cs +++ b/isometric-park-fna/FNAGame.cs @@ -626,7 +626,13 @@ if (northwest && northeast && southwest && southeast) { - tile_index = 85; + //There are two "open water" squares + if (((y % 5) == 0) && ((x % 3) == 0)) { + tile_index = 84; + } + else { + tile_index = 85; + } } else if (northwest && northeast && southwest && !southeast) { tile_index = 82; @@ -656,7 +662,7 @@ tile_index = 92; } else if (!northwest && northeast && !southwest && southeast) { - tile_index = 94; + tile_index = 83; } else if (!northwest && northeast && !southwest && !southeast) { tile_index = 95; //not really correct