diff --git a/isometric-park-fna/Engines/GameStateEngine.cs b/isometric-park-fna/Engines/GameStateEngine.cs --- a/isometric-park-fna/Engines/GameStateEngine.cs +++ b/isometric-park-fna/Engines/GameStateEngine.cs @@ -26,7 +26,7 @@ foreach (var entity in ReadEntities()) { var state = GetComponent(entity).isPlaying; - Logging.Debug("Changing state: ", state); + Logging.Debug("Changing state: " + state.ToString()); SetComponent(entity, new GameStateComponent { isPlaying = message.isPlaying }); }