# HG changeset patch # User Alys Brooks # Date 2021-10-03 20:26:23 # Node ID 09192b5140d1f3ebcce9990185aca99fcad71219 # Parent 9d9763fb51479d1f6447e6a2f89bb32fb4a1400c Tweak image placement. diff --git a/isometric-park-fna/FNAGame.cs b/isometric-park-fna/FNAGame.cs --- a/isometric-park-fna/FNAGame.cs +++ b/isometric-park-fna/FNAGame.cs @@ -196,7 +196,7 @@ this.imageMap = new ImGuiImageMap(500, 400, imageMapTexture, _imGuiRenderer); var portraitMapTexture = Content.Load(@"portraits"); - this.portraitsMap = new ImGuiImageMap(500, 400, portraitMapTexture, _imGuiRenderer); + this.portraitsMap = new ImGuiImageMap(300, 400, portraitMapTexture, _imGuiRenderer); Line.initialize(GraphicsDevice); Quad.Initialize(GraphicsDevice, texture); diff --git a/isometric-park-fna/UI/Dialog.cs b/isometric-park-fna/UI/Dialog.cs --- a/isometric-park-fna/UI/Dialog.cs +++ b/isometric-park-fna/UI/Dialog.cs @@ -141,7 +141,7 @@ StyleSets.defaultSet.push(); - ImGui.SetNextWindowSize(new Num.Vector2(400, 200)); + ImGui.SetNextWindowSize(new Num.Vector2(400, 250)); if (DialogInterface.hadFocus) { ImGui.PushStyleColor(ImGuiCol.Text, StyleSets.white); @@ -155,8 +155,9 @@ DialogInterface.hadFocus = ImGui.IsWindowFocused(); ImGui.Columns(2); + ImGui.SetColumnWidth(0, 120); - Widgets.MapImage(DialogInterface.map, new Num.Vector2(150, 100), 1); + Widgets.MapImage(DialogInterface.map, new Num.Vector2(111, 148), 1); ImGui.NextColumn();