# HG changeset patch # User Alys Brooks # Date 2021-06-19 21:22:09 # Node ID 0da116b374d849cb8095beea0c99ae8c0a0f54ec # Parent 0ebd493cb74183e4e9d8af7a0b0453daabfc789c Update README. diff --git a/README.mkd b/README.mkd --- a/README.mkd +++ b/README.mkd @@ -5,7 +5,7 @@ As the director of a small state park, your job is to balance conservation, leisure, and fiscal sustainability. At the moment, there's minimal gameplay. -This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Premise-wise, it more closely resembles SimPark, but I never played it except for a demo. (Alternatively, watch 1990's Sim Games. SO GOOD!) +This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Its Premise more closely resembles SimPark, but I never played it except for a demo. (Alternatively, watch [1990's Sim Games. SO GOOD!]()) ## Controls ## @@ -13,7 +13,7 @@ ## Overlap with past work ## -This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I also am giving up the browser version, unless people get XNA in the browser working.) +This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I'm also giving up the browser version, unless people get XNA in the browser working.) ## Installing and Running ## @@ -32,12 +32,12 @@ ## Acknowledgements ## Art: [Isometric 64x64 Outside Tileset by Yar](https://opengameart.org/content/isometric-64x64-outside-tileset), various images from the Library of Congress and USDA Forest Service -Libraries: [FNA](https://fna-xna.github.io/), [SpriteFontPlus](https://github.com/rds1983/SpriteFontPlus), [Tracery.Net](https://github.com/josh-perry/Tracery.Net), [ImGui.NET](http://imgui.net/), and [Encompass-cs]( +Libraries: [FNA](https://fna-xna.github.io/), [SpriteFontPlus](https://github.com/rds1983/SpriteFontPlus), [Tracery.Net](https://github.com/josh-perry/Tracery.Net), [ImGui.NET](http://imgui.net/), and [Encompass-cs](http://moonside.games/docs/encompass/) Fonts: Droid Sans, [Iosevka,](https://typeof.net/Iosevka/) [Typicons by Stephen Hutchings](https://www.s-ings.com/typicons/) Sources for the procedural generation are documented in Sources.md. -Watching Thin Matrix's [video devlogs](https://www.youtube.com/watch?v=90CZ7Q17sls&list=PLRIWtICgwaX1gcSZ8qj8Q473tz7PsNmpR) for Equilinox inspired me to press on. :) Despite some similarities, the design of this game wasn't really inspired by Equilinox. (I've also enjoyed and Thoughtquake's [video devlogs](https://www.youtube.com/user/Thoughtquake/videos) for Cargo Defense and Cliff Harris's Democracy 4 [video devlogs](https://www.youtube.com/user/cliffski2/videos)) +Watching Thin Matrix's [video devlogs](https://www.youtube.com/watch?v=90CZ7Q17sls&list=PLRIWtICgwaX1gcSZ8qj8Q473tz7PsNmpR) for Equilinox inspired me to press on. :) Despite some similarities, the design of this game wasn't really inspired by Equilinox. (I've also enjoyed Thoughtquake's [video devlogs](https://www.youtube.com/user/Thoughtquake/videos) for Cargo Defense and Cliff Harris's Democracy 4 [video devlogs](https://www.youtube.com/user/cliffski2/videos)) The original versions used art from the [Low Poly Forest Pack](https://devilsworkshop.itch.io/lowpoly-forest-pack) by [Devil's Work.Shop](https://devilsworkshop.itch.io/). (I had converted the models into isometric 2D images, using [this process.](https://www.youtube.com/watch?v=bk0PXMgZgQg)) @@ -45,5 +45,6 @@ © 2021 Alys S. Brooks +I haven't decided on a license.