# HG changeset patch # User alys # Date 2021-03-14 21:39:26 # Node ID 16fa69c3dec79838f0b2a5ce3e6595c67b410e0d # Parent 9d1f6c680fcca05dba8f114297e2060da2ade2b3 Update README. diff --git a/README.mkd b/README.mkd new file mode 100644 --- /dev/null +++ b/README.mkd @@ -0,0 +1,40 @@ + + +# isometric-park-fna + + +As the director of a small state park, your job is to balance conservation, leisure, and fiscal sustainability. At the moment, there's minimal gameplay. + +This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Premise-wise, it more closely resembles SimPark, but I never played it except for a demo. (Alternatively, watch 1990's Sim Games. SO GOOD!) + +## Controls ## + +Use the arrow keys or move the mouse to the edges to scroll around on the map. The plus and minus keys zoom in and out. 0 toggles pause. F opens the Forest Policy. B opens the budget. + +## Overlap with past work ## + +This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I also am giving up the browser version, unless people get XNA in the browser working.) + + +## Developing ## + +To run from the command line, `make run`. + +You can build and run the project using VSCode actions. + +## Acknowledgements ## + +Art: [Isometric 64x64 Outside Tileset by Yar](https://opengameart.org/content/isometric-64x64-outside-tileset) +Libraries: [FNA](https://fna-xna.github.io/), [SpriteFontPlus](https://github.com/rds1983/SpriteFontPlus), [Tracery.Net](https://github.com/josh-perry/Tracery.Net), and [ImGui.NET](http://imgui.net/) +Fonts: Droid Sans, [Iosevka,](https://typeof.net/Iosevka/) [Typicons by Stephen Hutchings](https://www.s-ings.com/typicons/) + +Watching Thin Matrix's [video devlogs](https://www.youtube.com/watch?v=90CZ7Q17sls&list=PLRIWtICgwaX1gcSZ8qj8Q473tz7PsNmpR) for Equilinox inspired me to press on. :) Despite some similarities, the design of this game wasn't really inspired by Equilinox. (I've also enjoyed and Thoughtquake's [video devlogs](https://www.youtube.com/user/Thoughtquake/videos) for Cargo Defense and Cliff Harris's Democracy 4 [video devlogs](https://www.youtube.com/user/cliffski2/videos)) + +The original versions used art from the [Low Poly Forest Pack](https://devilsworkshop.itch.io/lowpoly-forest-pack) by [Devil's Work.Shop](https://devilsworkshop.itch.io/). (I had converted the models into isometric 2D images, using [this process.](https://www.youtube.com/watch?v=bk0PXMgZgQg)) + +## License ## + +© 2021 Alys S. Brooks + + +