# HG changeset patch # User Alys Brooks # Date 2022-02-05 08:25:01 # Node ID 38a54d0f14dc688dcf3c33761413861a66163fe6 # Parent 6b2aad5d2f297f4b3421a90c2e6d057de01374aa Rename difficulty levels. diff --git a/isometric-park-fna/UI/Menu.cs b/isometric-park-fna/UI/Menu.cs --- a/isometric-park-fna/UI/Menu.cs +++ b/isometric-park-fna/UI/Menu.cs @@ -103,7 +103,7 @@ // ImGui.SetCursorPosX(width - 520); // Add 12 pixels for each button, plus separator ImGui.SetCursorPosX(width - (dimensions.X + 11*12)); - if (Menu.activeButton("\ue124 Graph", bridgeEngine.windowStatuses[Window.Graph], StyleSets.selected, StyleSets.white)) + if (Menu.activeButton("\ue03e Graph", bridgeEngine.windowStatuses[Window.Graph], StyleSets.selected, StyleSets.white)) { bridgeEngine.typeMessages.Add(new ToggleWindowTypeMessage {Window = Window.Graph}); diff --git a/isometric-park-fna/UI/NewGameWindow.cs b/isometric-park-fna/UI/NewGameWindow.cs --- a/isometric-park-fna/UI/NewGameWindow.cs +++ b/isometric-park-fna/UI/NewGameWindow.cs @@ -193,9 +193,9 @@ NewGameWindow.playerName2Pos = newPlayerName2Pos; - ImGui.RadioButton("Easy: Full Funding", ref choice, ((int)DifficultyLevel.Easy)); + ImGui.RadioButton("Easy: Social Democracy", ref choice, ((int)DifficultyLevel.Easy)); ImGui.RadioButton("Medium: Austerity", ref choice, ((int)DifficultyLevel.Medium)); - ImGui.RadioButton("Hard: Unfunded", ref choice, ((int)DifficultyLevel.Hard)); + ImGui.RadioButton("Hard: Libertarianism", ref choice, ((int)DifficultyLevel.Hard)); if (ImGui.Button("Okay"))