# HG changeset patch # User alys # Date 2021-04-29 03:52:26 # Node ID 4d789df73c71ac1fd7d9c9b72dafdd363809aa99 # Parent cebfc0c11b28836253f5e2af6d9641b9284eedc1 Fix cursor rendering. diff --git a/isometric-park-fna/FNAGame.cs b/isometric-park-fna/FNAGame.cs --- a/isometric-park-fna/FNAGame.cs +++ b/isometric-park-fna/FNAGame.cs @@ -679,8 +679,8 @@ #region draw_cursor //drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines - if (MathUtils.BetweenInclusive(this.mouseGrid.X, 0, this.simulation.map.MapWidth) - && MathUtils.BetweenInclusive(this.mouseGrid.Y, 0, this.simulation.map.MapHeight)) + if (MathUtils.Between(this.mouseGrid.X, 0, this.simulation.map.MapWidth) + && MathUtils.Between(this.mouseGrid.Y, 0, this.simulation.map.MapHeight)) { Tile.OutlineSquare(batch, this.mouseGrid.X, this.mouseGrid.Y, Color.Yellow, 1); }