# HG changeset patch # User Alys Brooks # Date 2022-10-15 20:51:08 # Node ID 53a92ab6254f88d7e01673e9d4b538e0f7d373d3 # Parent 7cf89509497d096581cc9f20b25f09fca12412f9 Fix logging. diff --git a/isometric-park-fna/Engines/GameStateEngine.cs b/isometric-park-fna/Engines/GameStateEngine.cs --- a/isometric-park-fna/Engines/GameStateEngine.cs +++ b/isometric-park-fna/Engines/GameStateEngine.cs @@ -26,7 +26,7 @@ foreach (var entity in ReadEntities()) { var state = GetComponent(entity).isPlaying; - Logging.Debug("Changing state: ", state); + Logging.Debug("Changing state: " + state.ToString()); SetComponent(entity, new GameStateComponent { isPlaying = message.isPlaying }); }