# HG changeset patch # User alys # Date 2021-05-13 04:23:34 # Node ID aa853d26a69afad6d84347d13de7c6ee75e3f687 # Parent aad68f4a65c9a7b26dd8adc4c9f24eefe56b653c Differentiate between different types. diff --git a/isometric-park-fna/Content/grammar.json b/isometric-park-fna/Content/grammar.json --- a/isometric-park-fna/Content/grammar.json +++ b/isometric-park-fna/Content/grammar.json @@ -1349,7 +1349,11 @@ "family_company": ["#surname# Brothers", "#surname# and Sons", "#surname# and Progeny", "#surname# Siblings"], "logging_company": ["#family_company#", "#family_company#", "#surname# Logging", "#town_name_adjectives# #town_name_endings# #company_ending#", "#tree_species_common# forestry #company_ending#", "the #tree_species_common# forestry company "], - "company_description": ["Family loggers since #establish_year#", "Loggers since #establish_year#", "Dedicated to our community, workers, and environment."], + "large_company": ["#town_name_adjectives# #town_name_endings# #company_ending#", + "#tree_species_common# forestry #company_ending#", "the #tree_species_common# forestry company "], + "company_description": ["Loggers since #establish_year#", "Dedicated to our community, workers, and environment."], + "family_company_description": ["Family loggers since #establish_year#", "Family owned and dedicated to our community, workers, and environment."], + "large_company_description": ["Dedicated to our community, workers, and environment.", "Founded in #establish_year#", "Est. #establish_year#"], "vars": "assistantName = #assistantName# \n whatever = #whatever#", "test": "test", "empty": "" diff --git a/isometric-park-fna/FNAGame.cs b/isometric-park-fna/FNAGame.cs --- a/isometric-park-fna/FNAGame.cs +++ b/isometric-park-fna/FNAGame.cs @@ -255,11 +255,18 @@ } - for (int i = 0; i < 10; i++) + for (int i = 0; i < 3; i++) { WorldBuilder.SendMessage(new SpawnOrganizationtMessage { offersContracts = true, + name = "#logging_company.capitalizeAll#", description = "#company_description#" }); + WorldBuilder.SendMessage(new SpawnOrganizationtMessage { offersContracts = true, + name = "#family_company.capitalizeAll#", + description = "#family_company_description#" }); + WorldBuilder.SendMessage(new SpawnOrganizationtMessage { offersContracts = true, + name = "#large_company.capitalizeAll#", + description = "#large_company_description#" }); } WorldBuilder.SendMessage(new SpawnContractMessage {