# HG changeset patch # User alys # Date 2021-02-04 03:54:08 # Node ID c17f8b22d94ca2c1286a4c90c9e33caa35f6cd0d # Parent a2fcaf2ceffcbfce64362717f90e7ffc368da844 Actually rename TileMap properly. diff --git a/isometric-park-fna/TileMap.cs b/isometric-park-fna/CellMap.cs rename from isometric-park-fna/TileMap.cs rename to isometric-park-fna/CellMap.cs --- a/isometric-park-fna/TileMap.cs +++ b/isometric-park-fna/CellMap.cs @@ -9,7 +9,7 @@ // public List Columns = new List(); //} - public class TileMap + public class CellMap { public List> cells; public int MapWidth = 50; @@ -31,12 +31,12 @@ } } - public TileMap() + public CellMap() { //TileMap(MapWidth, MapHeight); } - public TileMap(int width, int height) + public CellMap(int width, int height) { this.MapWidth = width; this.MapHeight = height;