# HG changeset patch # User Alys Brooks # Date 2022-10-02 00:27:27 # Node ID ce67ca755556dc73b4395b25b3e4fa25263c2edc # Parent 9629d87ba0456df43e0ec71b342023f84e53ee6f Update TODO. diff --git a/TODO.taskpaper b/TODO.taskpaper --- a/TODO.taskpaper +++ b/TODO.taskpaper @@ -35,7 +35,7 @@ Trees: - Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27) - Add basic age simulation - - Add water @milestone(6: Trees and Tiles) + - Add water @milestone(6: Trees and Tiles) @done(2022-07-24) - Biodiversity @maybe @milestone(6: Trees and Tiles) - Tree Types @done(2022-01-27) - Grass? @@ -172,7 +172,7 @@ Music and Audio: Sound Effects: - - Generic click sound (push button) + - Generic click sound (push button) @done(2022-05-09) - Cheer/boo crowd sound effect This is a sorta easter egg and a reference to SimCity - Explosion effect (for bulldozer) @@ -183,6 +183,9 @@ - Drawing very large areas is very slow. @done(2022-05-16) Sorta fixed - Slows to a halt (~7fps) when drawing many preserve squares. + Drawing each tile individually is very silly when it's just a (big) square anyway. + For edges: Using a dictionary with counts doesn't work either. (~5 fps) Nor using sets. + Instead need to do the fill and edge-drawing as large regions. Structural improvements: - Button to clear/thin debug buffers? Take every nth to reduce counters to past 100 measurements diff --git a/isometric-park-fna/Components/ToggleToolComponents.cs b/isometric-park-fna/Components/ToggleToolComponents.cs --- a/isometric-park-fna/Components/ToggleToolComponents.cs +++ b/isometric-park-fna/Components/ToggleToolComponents.cs @@ -11,7 +11,6 @@ Dezone, Tower, Bulldozer - } public struct ToolComponent : IComponent {