# HG changeset patch # User alys # Date 2021-02-04 04:26:28 # Node ID d1aa7ae208d0168c685d0b3642f32f04de6d156c # Parent c17f8b22d94ca2c1286a4c90c9e33caa35f6cd0d Clean up. diff --git a/SpriteFontPlus/src/obj/Debug/net45/SpriteFontPlus.FNA.csprojAssemblyReference.cache b/SpriteFontPlus/src/obj/Debug/net45/SpriteFontPlus.FNA.csprojAssemblyReference.cache index 07612812874a527a77c5550d16896ba5a87dba91..86e8a0b83c8ce25023fb86cc0b9996ac59de2f64 GIT binary patch literal 424 zc$|Gvu};G<5OqjWTEb8kCWf#_R-!6`B|;(+LIMORRY%YzxqwwSMz%AQZ{ZX92k=3} z1l;g^KELyOXETp6_Thq7iv1l24>zLG%Barr^Fhd#FTt!0FO|k5UZFNZ^+lHRjHf(J z;&PC7&{*_1SPe3X?}l26<_fn)>ckQDt`)Qw&{(B+$9W=Ww^W-K(5RZ- S+!72j&zpziXUr#K5`6;BqjpCC diff --git a/isometric-park-fna/FNAGame.cs b/isometric-park-fna/FNAGame.cs --- a/isometric-park-fna/FNAGame.cs +++ b/isometric-park-fna/FNAGame.cs @@ -28,7 +28,6 @@ private SpriteBatch batch; private SoundEffect sound; - private SpriteFont font; private SpriteFont monoFont; private Camera camera = new Camera(new float[] { 0.25f, 0.5f, 1.0f, 2.0f, 4.0f }); @@ -50,16 +49,13 @@ //new tile stuff int squaresAcross = 50; int squaresDown = 50; - int baseOffsetX = -14; - int baseOffsetY = -14; - - GraphicsDevice device; + // int baseOffsetX = -14; + // int baseOffsetY = -14; Simulation simulation; Vector2 mouseGrid; Vector2 original_point; - Vector2 mousePos; private ImGuiRenderer _imGuiRenderer; private DebugWindow debugWindow; @@ -78,7 +74,6 @@ private bool showGrid = true; private Grammar grammar; private string output; - private bool showSecond = true; private GraphicsDeviceManager gdm; private static void Main(string[] args)