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Commit Description:
Refactor starting code to Spawner.
Commit Description:
Refactor starting code to Spawner.
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isometric-park-fna/Renderers/ImGuiWindowRenderer.cs
121 lines | 4.7 KiB | text/x-csharp | CSharpLexer
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using isometricparkfna.UI;
using isometricparkfna.Engines;
using isometricparkfna.Components;
using isometricparkfna.Messages;
using ImGuiNET;
using Encompass;
using SpriteFontPlus;
namespace isometricparkfna.Renderers
{
class ImGuiWindowRenderer : GeneralRenderer
{
private ImFontPtr italicFont;
private ImGuiWindowBridgeEngine BridgeEngine;
private FNAGame game;
private GraphicsDeviceManager gdm;
public ImGuiWindowRenderer(FNAGame game, ImFontPtr font, ImFontPtr italicFont, ImGuiWindowBridgeEngine engine, GraphicsDeviceManager gdm)
{
// this.font = font;
this.italicFont = italicFont;
this.BridgeEngine = engine;
this.game = game;
this.gdm = gdm;
}
private (Entity entity, string name, string description, ContractStatus status, decimal amount, string delta_trees, int image_index, Vector2 square)
getContractDetails(Entity entity)
{
var name = GetComponent<NameAndDescriptionComponent>(entity).DisplayName;
var status = GetComponent<ContractStatusComponent>(entity).status;
var amount = GetComponent<BudgetLineComponent>(entity).amount;
var tree_delta = GetComponent<TreeDeltaComponent>(entity).deltaTreesName;
var image_index = GetComponent<ImageComponent>(entity).ImageIndex;
var description = "";
var square = GetComponent<AreaComponent>(entity).squares[0];
if (HasComponent<RelatedOrganizationComponent>(entity))
{
var related_organization = GetComponent<RelatedOrganizationComponent>(entity).Entity;
var name_component = GetComponent<NameAndDescriptionComponent>(related_organization);
name = name_component.DisplayName;
description = name_component.Description;
image_index = GetComponent<ImageComponent>(related_organization).ImageIndex;
}
return (entity, name, description, status, amount, tree_delta, image_index, square);
}
public override void Render()
{
var width = gdm.PreferredBackBufferWidth;
foreach (ref readonly var entity in ReadEntities<WindowTypeComponent>())
{
var window_type = GetComponent<WindowTypeComponent>(entity).type;
var visible = GetComponent<VisibilityComponent>(entity).visible;
if (visible)
{
switch (window_type)
{
case Window.Contracts:
var contracts = ReadEntities<AreaComponent>();
var contract_data = new List<(Entity, string, string, ContractStatus, decimal, string, int, Vector2)>();
foreach (var e in contracts)
{
contract_data.Add(getContractDetails(e));
}
ContractsWindow.Render(this.BridgeEngine.font, this.BridgeEngine, contract_data);
break;
case Window.Contract:
var data = getContractDetails(entity);
// var area_size = GetComponent<AreaComponent>(entity).squares.Length;
var area = GetComponent<AreaComponent>(entity).squares;
var area_size = GetComponent<AreaComponent>(entity).squares.Length;
ContractWindow.Render(this.BridgeEngine.font, this.italicFont, this.BridgeEngine, entity, data.name, data.description, data.status, data.amount, data.delta_trees, area_size, data.image_index, data.square);
break;
case Window.MainMenu:
MainMenu.Render(this.BridgeEngine.font, this.BridgeEngine);
break;
case Window.InGameMenu:
InGameMenu.Render(this.BridgeEngine.font, this.BridgeEngine, width);
break;
case Window.Options:
OptionsWindow.Render(this.BridgeEngine.font, this.BridgeEngine.italicFont, this.BridgeEngine, width);
break;
default:
break;
}
}
}
}
public void setFont(ImFontPtr font)
{
this.BridgeEngine.font = font;
}
}
}