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Commit Description:
Refactor UI into submodule.
Commit Description:
Refactor UI into submodule.
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isometric-park-fna/isometric-park-fna-core.csproj
82 lines | 3.3 KiB | text/plain | TextLexer
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">anycpu</Platform>
<ProjectGuid>{3416ACFA-0060-4593-A550-D61BDCC35EA9}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>isometricparkfna</RootNamespace>
<AssemblyName>isometric-park-fna</AssemblyName>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|anycpu' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|anycpu' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>8.0</LangVersion>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<!-- <ItemGroup> -->
<!-- <Compile Include="FNAGame.cs" /> -->
<!-- <Compile Include="Tile.cs" /> -->
<!-- <Compile Include="TileMap.cs" /> -->
<!-- <Compile Include="Line.cs" /> -->
<!-- <Compile Include="Camera.cs" /> -->
<!-- <Compile Include="MathUtils.cs" /> -->
<!-- </ItemGroup> -->
<ItemGroup>
<ProjectReference Include="..\FNA\FNA.Core.csproj">
<Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
<Name>FNA.Core</Name>
</ProjectReference>
<ProjectReference Include="..\SpriteFontPlus\src\SpriteFontPlus.FNA.Core.csproj">
<Project>{206E88C3-9D3D-4684-80E4-4AE0CD626D2F}</Project>
<Name>SpriteFontPlus.FNA</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Content\FNATexture.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\FNASound.wav">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\IfImWrong.mp3">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\IfImWrong.ogg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="Content\Menlo.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\DroidSans.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\ball.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\paddle.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<!-- <None Include="packages.config" /> -->
<None Include="Content\part4_tileset.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<!-- <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> -->
</ItemGroup>
</Project>