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Description:
Prevent crashes when lake tiles border the edge of the map.
Description:
Prevent crashes when lake tiles border the edge of the map.
Name Size Modified Last Commit Author
..
Effect
PackedVector
States
Vertices
ClearOptions.cs Loading ...
ColorWriteChannels.cs Loading ...
CubeMapFace.cs Loading ...
DepthFormat.cs Loading ...
DeviceLostException.cs Loading ...
DeviceNotResetException.cs Loading ...
DirectionalLight.cs Loading ...
DisplayMode.cs Loading ...
DisplayModeCollection.cs Loading ...
DxtUtil.cs Loading ...
GraphicsAdapter.cs Loading ...
GraphicsDevice.cs Loading ...
GraphicsDeviceStatus.cs Loading ...
GraphicsProfile.cs Loading ...
GraphicsResource.cs Loading ...
IGraphicsDeviceService.cs Loading ...
IRenderTarget.cs Loading ...
Model.cs Loading ...
ModelBone.cs Loading ...
ModelBoneCollection.cs Loading ...
ModelEffectCollection.cs Loading ...
ModelMesh.cs Loading ...
ModelMeshCollection.cs Loading ...
ModelMeshPart.cs Loading ...
ModelMeshPartCollection.cs Loading ...
NoSuitableGraphicsDeviceException.cs Loading ...
OcclusionQuery.cs Loading ...
PipelineCache.cs Loading ...
PresentInterval.cs Loading ...
PresentationParameters.cs Loading ...
PrimitiveType.cs Loading ...
ProfileCapabilities.cs Loading ...
RenderTarget2D.cs Loading ...
RenderTargetBinding.cs Loading ...
RenderTargetCube.cs Loading ...
RenderTargetUsage.cs Loading ...
ResourceCreatedEventArgs.cs Loading ...
ResourceDestroyedEventArgs.cs Loading ...
SamplerStateCollection.cs Loading ...
SetDataOptions.cs Loading ...
SpriteBatch.cs Loading ...
SpriteEffects.cs Loading ...
SpriteFont.cs Loading ...
SpriteSortMode.cs Loading ...
SurfaceFormat.cs Loading ...
Texture.cs Loading ...
Texture2D.cs Loading ...
Texture3D.cs Loading ...
TextureCollection.cs Loading ...
TextureCube.cs Loading ...
Viewport.cs Loading ...
X360TexUtil.cs Loading ...