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Description:
Add dialog when player reaches certain thresholds for preserves.
Description:
Add dialog when player reaches certain thresholds for preserves.
Name Size Modified Last Commit Author
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Effect
PackedVector
States
Vertices
ClearOptions.cs Loading ...
ColorWriteChannels.cs Loading ...
CubeMapFace.cs Loading ...
DepthFormat.cs Loading ...
DeviceLostException.cs Loading ...
DeviceNotResetException.cs Loading ...
DirectionalLight.cs Loading ...
DisplayMode.cs Loading ...
DisplayModeCollection.cs Loading ...
DxtUtil.cs Loading ...
GraphicsAdapter.cs Loading ...
GraphicsDevice.cs Loading ...
GraphicsDeviceStatus.cs Loading ...
GraphicsProfile.cs Loading ...
GraphicsResource.cs Loading ...
IGraphicsDeviceService.cs Loading ...
IRenderTarget.cs Loading ...
Model.cs Loading ...
ModelBone.cs Loading ...
ModelBoneCollection.cs Loading ...
ModelEffectCollection.cs Loading ...
ModelMesh.cs Loading ...
ModelMeshCollection.cs Loading ...
ModelMeshPart.cs Loading ...
ModelMeshPartCollection.cs Loading ...
NoSuitableGraphicsDeviceException.cs Loading ...
OcclusionQuery.cs Loading ...
PipelineCache.cs Loading ...
PresentInterval.cs Loading ...
PresentationParameters.cs Loading ...
PrimitiveType.cs Loading ...
ProfileCapabilities.cs Loading ...
RenderTarget2D.cs Loading ...
RenderTargetBinding.cs Loading ...
RenderTargetCube.cs Loading ...
RenderTargetUsage.cs Loading ...
ResourceCreatedEventArgs.cs Loading ...
ResourceDestroyedEventArgs.cs Loading ...
SamplerStateCollection.cs Loading ...
SetDataOptions.cs Loading ...
SpriteBatch.cs Loading ...
SpriteEffects.cs Loading ...
SpriteFont.cs Loading ...
SpriteSortMode.cs Loading ...
SurfaceFormat.cs Loading ...
Texture.cs Loading ...
Texture2D.cs Loading ...
Texture3D.cs Loading ...
TextureCollection.cs Loading ...
TextureCube.cs Loading ...
Viewport.cs Loading ...
X360TexUtil.cs Loading ...