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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now. Note that instead of doing leisure next, I'm doing events next. I honestly might switch back but I have ideas for dialog that fit nicely into a focus on events.
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FNA/abi/Microsoft.Xna.Framework.Input.Touch.cs
9 lines | 785 B | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureType))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureSample))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchLocationState))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanelCapabilities))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchLocation))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanel))]