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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now. Note that instead of doing leisure next, I'm doing events next. I honestly might switch back but I have ideas for dialog that fit nicely into a focus on events.
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FNA/src/Graphics/ResourceDestroyedEventArgs.cs
50 lines | 846 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public sealed class ResourceDestroyedEventArgs : EventArgs
{
#region Public Properties
/// <summary>
/// The name of the destroyed resource.
/// </summary>
public string Name
{
get;
private set;
}
/// <summary>
/// The resource manager tag of the destroyed resource.
/// </summary>
public Object Tag
{
get;
private set;
}
#endregion
#region Internal Constructor
internal ResourceDestroyedEventArgs(string name, object tag)
{
Name = name;
Tag = tag;
}
#endregion
}
}