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Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now....
Commit Description:
Loads of new ideas, many from thinking about when I'm not coding and some from just now. Note that instead of doing leisure next, I'm doing events next. I honestly might switch back but I have ideas for dialog that fit nicely into a focus on events.
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ImGui.NET/Generated/ImDrawChannel.gen.cs
24 lines | 1.1 KiB | text/x-csharp | CSharpLexer
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImDrawChannel
{
public ImVector _CmdBuffer;
public ImVector _IdxBuffer;
}
public unsafe partial struct ImDrawChannelPtr
{
public ImDrawChannel* NativePtr { get; }
public ImDrawChannelPtr(ImDrawChannel* nativePtr) => NativePtr = nativePtr;
public ImDrawChannelPtr(IntPtr nativePtr) => NativePtr = (ImDrawChannel*)nativePtr;
public static implicit operator ImDrawChannelPtr(ImDrawChannel* nativePtr) => new ImDrawChannelPtr(nativePtr);
public static implicit operator ImDrawChannel* (ImDrawChannelPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImDrawChannelPtr(IntPtr nativePtr) => new ImDrawChannelPtr(nativePtr);
public ImPtrVector<ImDrawCmdPtr> _CmdBuffer => new ImPtrVector<ImDrawCmdPtr>(NativePtr->_CmdBuffer, Unsafe.SizeOf<ImDrawCmd>());
public ImVector<ushort> _IdxBuffer => new ImVector<ushort>(NativePtr->_IdxBuffer);
}
}