Commit Description:
Refactor dialog into separate Engine....
Commit Description:
Refactor dialog into separate Engine. (grafted from 93578fea7b5a3227975305bcc32e2e2fb2f7f7bc)
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isometric-park-fna/Content/dialog.ink
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VAR GovernorOpinion = 0
//This is needed to make both including and for jumpting to dialog sections work:
=== placeholder ===
-> END
=== Once ===
Once upon a time...
* There were two choices.
* There were four lines of content.
- They lived happily ever after.
-> END
=== IntroGovernor ===
Governor: Welcome to your new park, director! You can use the mouse or arrow keys to move around, and the plus and minus keys to zoom in and out. B opens the budget and F lets you adjust Forest Policy.
* [Okay]
Governor: Make sure that you keep visitors happy and the budget in the black! You're currently getting an annual grant out of my budget—it'd sure be nice if you park were self-sufficient so we could drop that expense!
* * [And I need to keep the forest healthy, too, right?]
~ GovernorOpinion = GovernorOpinion - 1
Governor: Ummm, yeah
* * * [\...]
-> END
* * [Sounds good!]
~ GovernorOpinion = GovernorOpinion + 1
Governor: I'll check in soon.
-> END
=== IntroAssistant ===
\#assistantName\#: \#whatever\#
* [Hi]
\#assistantName\#: Bye
-> END
* [How are you?]
\#assistantName\#: \#howdoing\#
-> END