Commit Description:
Switch over to SoundEffectsEngine...
Commit Description:
Switch over to SoundEffectsEngine Replace inline calls to play sounds to a dedicated engine. Having an engine will also make it easier to have audio settings.
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FNA/lib/MojoShader/unit_tests/preprocessor/output/macro-1-arg-accepts-void
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// x() should be considered one (blank) argument when there is a macro which
// has one parameter. It should produce "RIGHT" and not "RIGHT()", and no
// errors.
#define x(a) RIGHT a
x()