Commit Description:
Switch over to SoundEffectsEngine...
Commit Description:
Switch over to SoundEffectsEngine Replace inline calls to play sounds to a dedicated engine. Having an engine will also make it easier to have audio settings.
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SpriteFontPlus/src/FontStashSharp/Bounds.cs
7 lines | 91 B | text/x-csharp | CSharpLexer
namespace FontStashSharp
{
internal struct Bounds
{
public float X, Y, X2, Y2;
}
}