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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/lib/FAudio/cpp/com_utils.cpp
226 lines | 7.4 KiB | text/x-c | CppLexer
#include "com_utils.h"
#include <string.h> /* memcmp */
/* GUIDs */
const IID IID_IUnknown = {0x00000000, 0x0000, 0x0000, {0xC0, 00, 00, 00, 00, 00, 00, 0x46}};
const IID IID_IClassFactory = {0x00000001, 0x0000, 0x0000, {0xC0, 00, 00, 00, 00, 00, 00, 0x46}};
const IID IID_IXAudio2 = {0x8bcf1f58, 0x9fe7, 0x4583, {0x8a, 0xc6, 0xe2, 0xad, 0xc4, 0x65, 0xc8, 0xbb}};
const IID IID_IXAPO = {0xA90BC001, 0xE897, 0xE897, {0x55, 0xE4, 0x9E, 0x47, 0x00, 0x00, 0x00, 0x00}};
const IID IID_IXAPOParameters = {0xA90BC001, 0xE897, 0xE897, {0x55, 0xE4, 0x9E, 0x47, 0x00, 0x00, 0x00, 0x01}};
const IID CLSID_XAudio2_0 = {0xfac23f48, 0x31f5, 0x45a8, {0xb4, 0x9b, 0x52, 0x25, 0xd6, 0x14, 0x01, 0xaa}};
const IID CLSID_XAudio2_1 = {0xe21a7345, 0xeb21, 0x468e, {0xbe, 0x50, 0x80, 0x4d, 0xb9, 0x7c, 0xf7, 0x08}};
const IID CLSID_XAudio2_2 = {0xb802058a, 0x464a, 0x42db, {0xbc, 0x10, 0xb6, 0x50, 0xd6, 0xf2, 0x58, 0x6a}};
const IID CLSID_XAudio2_3 = {0x4c5e637a, 0x16c7, 0x4de3, {0x9c, 0x46, 0x5e, 0xd2, 0x21, 0x81, 0x96, 0x2d}};
const IID CLSID_XAudio2_4 = {0x03219e78, 0x5bc3, 0x44d1, {0xb9, 0x2e, 0xf6, 0x3d, 0x89, 0xcc, 0x65, 0x26}};
const IID CLSID_XAudio2_5 = {0x4c9b6dde, 0x6809, 0x46e6, {0xa2, 0x78, 0x9b, 0x6a, 0x97, 0x58, 0x86, 0x70}};
const IID CLSID_XAudio2_6 = {0x3eda9b49, 0x2085, 0x498b, {0x9b, 0xb2, 0x39, 0xa6, 0x77, 0x84, 0x93, 0xde}};
const IID CLSID_XAudio2_7 = {0x5a508685, 0xa254, 0x4fba, {0x9b, 0x82, 0x9a, 0x24, 0xb0, 0x03, 0x06, 0xaf}};
const IID *CLSID_XAudio2[] =
{
&CLSID_XAudio2_0, &CLSID_XAudio2_1,
&CLSID_XAudio2_2, &CLSID_XAudio2_3,
&CLSID_XAudio2_4, &CLSID_XAudio2_5,
&CLSID_XAudio2_6, &CLSID_XAudio2_7
};
const IID CLSID_AudioVolumeMeter_0 = {0xC0C56F46, 0x29B1, 0x44E9, {0x99, 0x39, 0xA3, 0x2C, 0xE8, 0x68, 0x67, 0xE2}};
const IID CLSID_AudioVolumeMeter_1 = {0xc1e3f122, 0xa2ea, 0x442c, {0x85, 0x4f, 0x20, 0xd9, 0x8f, 0x83, 0x57, 0xa1}};
const IID CLSID_AudioVolumeMeter_2 = {0xf5ca7b34, 0x8055, 0x42c0, {0xb8, 0x36, 0x21, 0x61, 0x29, 0xeb, 0x7e, 0x30}};
const IID CLSID_AudioVolumeMeter_3 = {0xe180344b, 0xac83, 0x4483, {0x95, 0x9e, 0x18, 0xa5, 0xc5, 0x6a, 0x5e, 0x19}};
const IID CLSID_AudioVolumeMeter_4 = {0xc7338b95, 0x52b8, 0x4542, {0xaa, 0x79, 0x42, 0xeb, 0x01, 0x6c, 0x8c, 0x1c}};
const IID CLSID_AudioVolumeMeter_5 = {0x2139e6da, 0xc341, 0x4774, {0x9a, 0xc3, 0xb4, 0xe0, 0x26, 0x34, 0x7f, 0x64}};
const IID CLSID_AudioVolumeMeter_6 = {0xe48c5a3f, 0x93ef, 0x43bb, {0xa0, 0x92, 0x2c, 0x7c, 0xeb, 0x94, 0x6f, 0x27}};
const IID CLSID_AudioVolumeMeter_7 = {0xcac1105f, 0x619b, 0x4d04, {0x83, 0x1a, 0x44, 0xe1, 0xcb, 0xf1, 0x2d, 0x57}};
const IID *CLSID_AudioVolumeMeter[] =
{
&CLSID_AudioVolumeMeter_0, &CLSID_AudioVolumeMeter_1,
&CLSID_AudioVolumeMeter_2, &CLSID_AudioVolumeMeter_3,
&CLSID_AudioVolumeMeter_4, &CLSID_AudioVolumeMeter_5,
&CLSID_AudioVolumeMeter_6, &CLSID_AudioVolumeMeter_7,
};
const IID CLSID_AudioReverb_0 = {0x6F6EA3A9, 0x2CF5, 0x41CF, {0x91, 0xC1, 0x21, 0x70, 0xB1, 0x54, 0x00, 0x63}};
const IID CLSID_AudioReverb_1 = {0xf4769300, 0xb949, 0x4df9, {0xb3, 0x33, 0x00, 0xd3, 0x39, 0x32, 0xe9, 0xa6}};
const IID CLSID_AudioReverb_2 = {0x629cf0de, 0x3ecc, 0x41e7, {0x99, 0x26, 0xf7, 0xe4, 0x3e, 0xeb, 0xec, 0x51}};
const IID CLSID_AudioReverb_3 = {0x9cab402c, 0x1d37, 0x44b4, {0x88, 0x6d, 0xfa, 0x4f, 0x36, 0x17, 0x0a, 0x4c}};
const IID CLSID_AudioReverb_4 = {0x8bb7778b, 0x645b, 0x4475, {0x9a, 0x73, 0x1d, 0xe3, 0x17, 0x0b, 0xd3, 0xaf}};
const IID CLSID_AudioReverb_5 = {0xd06df0d0, 0x8518, 0x441e, {0x82, 0x2f, 0x54, 0x51, 0xd5, 0xc5, 0x95, 0xb8}};
const IID CLSID_AudioReverb_6 = {0xcecec95a, 0xd894, 0x491a, {0xbe, 0xe3, 0x5e, 0x10, 0x6f, 0xb5, 0x9f, 0x2d}};
const IID CLSID_AudioReverb_7 = {0x6a93130e, 0x1d53, 0x41d1, {0xa9, 0xcf, 0xe7, 0x58, 0x80, 0x0b, 0xb1, 0x79}};
const IID *CLSID_AudioReverb[] = {
&CLSID_AudioReverb_0, &CLSID_AudioReverb_1,
&CLSID_AudioReverb_2, &CLSID_AudioReverb_3,
&CLSID_AudioReverb_4, &CLSID_AudioReverb_5,
&CLSID_AudioReverb_6, &CLSID_AudioReverb_7,
};
bool guid_equals(REFIID a, REFIID b)
{
return memcmp(&a, &b, sizeof(IID)) == 0;
}
///////////////////////////////////////////////////////////////////////////////
//
// Class Factory: fun COM stuff
//
typedef void *(*FACTORY_FUNC)(void);
void *CreateXAudio2Internal(void);
void *CreateAudioVolumeMeterInternal(void);
void *CreateAudioReverbInternal(void);
template <REFIID fact_iid, FACTORY_FUNC fact_creator> class ClassFactory : public IClassFactory
{
public:
COM_METHOD(HRESULT) QueryInterface(REFIID riid, void **ppvInterface)
{
if (guid_equals(riid, IID_IUnknown) || guid_equals(riid, IID_IClassFactory))
{
*ppvInterface = static_cast<IClassFactory *>(this);
}
else
{
*ppvInterface = NULL;
return E_NOINTERFACE;
}
reinterpret_cast<IUnknown *>(*ppvInterface)->AddRef();
return S_OK;
}
COM_METHOD(ULONG) AddRef()
{
// FIXME: atomics
return ++refcount;
}
COM_METHOD(ULONG) Release()
{
// FIXME: atomics
long rc = --refcount;
if (rc == 0)
{
delete this;
}
return rc;
}
COM_METHOD(HRESULT) CreateInstance(IUnknown *pUnkOuter, REFIID riid, void **ppvObject)
{
if (pUnkOuter != NULL)
{
return CLASS_E_NOAGGREGATION;
}
void *obj = NULL;
if (guid_equals(riid, fact_iid))
{
obj = fact_creator();
}
else
{
*ppvObject = NULL;
return E_NOINTERFACE;
}
if (obj == NULL)
{
return E_OUTOFMEMORY;
}
return reinterpret_cast<IUnknown *>(obj)->QueryInterface(riid, ppvObject);
}
COM_METHOD(HRESULT) LockServer(BOOL fLock) { return E_NOTIMPL; }
private:
long refcount;
};
///////////////////////////////////////////////////////////////////////////////
//
// COM DLL interface functions
//
static void *DllHandle = NULL;
BOOL __stdcall DllMain(void *hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
if (dwReason == 1 /*DLL_PROCESS_ATTACH*/)
{
DllHandle = hinstDLL;
}
return 1;
}
#if XAUDIO2_VERSION <= 7
extern "C" HRESULT __stdcall DllCanUnloadNow()
{
return S_FALSE;
}
extern "C" HRESULT __stdcall DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
{
IClassFactory *factory = NULL;
if (guid_equals(rclsid, *CLSID_XAudio2[XAUDIO2_VERSION]))
{
factory = new ClassFactory<IID_IXAudio2, CreateXAudio2Internal>();
}
else if (guid_equals(rclsid, *CLSID_AudioVolumeMeter[XAUDIO2_VERSION]))
{
factory = new ClassFactory<IID_IUnknown, CreateAudioVolumeMeterInternal>();
}
else if (guid_equals(rclsid, *CLSID_AudioReverb[XAUDIO2_VERSION]))
{
factory = new ClassFactory<IID_IUnknown, CreateAudioReverbInternal>();
}
else
{
return CLASS_E_CLASSNOTAVAILABLE;
}
if (!factory)
{
return E_OUTOFMEMORY;
}
return factory->QueryInterface(riid, ppv);
}
extern "C" HRESULT register_faudio_dll(void *, REFIID);
extern "C" HRESULT unregister_faudio_dll(void *, REFIID);
extern "C" HRESULT __stdcall DllRegisterServer(void)
{
#if XAUDIO2_VERSION <= 7
/* Please note: if you want to test the XAudio2Fx wrappers with MS XAudio2 (e.g. by not registering the IXAudio2 interface below),
you also need to change XAPOBase.cpp to make everything work */
register_faudio_dll(DllHandle, *CLSID_XAudio2[XAUDIO2_VERSION]);
register_faudio_dll(DllHandle, *CLSID_AudioReverb[XAUDIO2_VERSION]);
register_faudio_dll(DllHandle, *CLSID_AudioVolumeMeter[XAUDIO2_VERSION]);
#endif
return S_OK;
}
extern "C" HRESULT __stdcall DllUnregisterServer(void)
{
#if XAUDIO2_VERSION <= 7
unregister_faudio_dll(DllHandle, *CLSID_XAudio2[XAUDIO2_VERSION]);
unregister_faudio_dll(DllHandle, *CLSID_AudioReverb[XAUDIO2_VERSION]);
unregister_faudio_dll(DllHandle, *CLSID_AudioVolumeMeter[XAUDIO2_VERSION]);
#endif
return S_OK;
}
#endif // XAUDIO2_VERSION <= 7