Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/lib/FAudio/cpp/xaudio2.h
301 lines | 9.4 KiB | text/x-c | CLexer
#ifndef FACT_CPP_XAUDIO2_H
#define FACT_CPP_XAUDIO2_H
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#ifdef FAUDIOCPP_EXPORTS
#define FAUDIOCPP_API HRESULT __stdcall
#else
#define FAUDIOCPP_API __declspec(dllimport) HRESULT __stdcall
#endif
#ifndef XAUDIO2_VERSION
#define XAUDIO2_VERSION 7
#endif
#include "com_utils.h"
typedef FAudioProcessor XAUDIO2_PROCESSOR;
typedef FAudioDeviceDetails XAUDIO2_DEVICE_DETAILS;
typedef FAudioWaveFormatEx WAVEFORMATEX;
typedef FAudioWaveFormatExtensible WAVEFORMATEXTENSIBLE;
typedef FAudioDebugConfiguration XAUDIO2_DEBUG_CONFIGURATION;
typedef FAudioFilterParameters XAUDIO2_FILTER_PARAMETERS;
typedef FAudioBuffer XAUDIO2_BUFFER;
typedef FAudioBufferWMA XAUDIO2_BUFFER_WMA;
typedef FAudioVoiceState XAUDIO2_VOICE_STATE;
class IXAudio2EngineCallback;
class IXAudio2Voice;
class IXAudio2SourceVoice;
class IXAudio2SubmixVoice;
class IXAudio2MasteringVoice;
class IXAudio2VoiceCallback;
#pragma pack(push, 1)
#if XAUDIO2_VERSION >= 4
typedef struct XAUDIO2_SEND_DESCRIPTOR {
UINT32 Flags;
IXAudio2Voice *pOutputVoice;
} XAUDIO2_SEND_DESCRIPTOR;
typedef struct XAUDIO2_VOICE_SENDS {
UINT32 SendCount;
XAUDIO2_SEND_DESCRIPTOR *pSends;
} XAUDIO2_VOICE_SENDS;
#else
typedef struct XAUDIO2_VOICE_SENDS {
UINT32 SendCount;
IXAudio2Voice **pSends;
} XAUDIO2_VOICE_SENDS;
#endif
typedef struct XAUDIO2_EFFECT_DESCRIPTOR {
IUnknown *pEffect;
BOOL InitialState;
UINT32 OutputChannel;
} XAUDIO2_EFFECT_DESCRIPTOR;
typedef struct XAUDIO2_EFFECT_CHAIN {
UINT32 EffectCount;
XAUDIO2_EFFECT_DESCRIPTOR *pEffectDescriptors;
} XAUDIO2_EFFECT_CHAIN;
#if XAUDIO2_VERSION >= 3
typedef FAudioPerformanceData XAUDIO2_PERFORMANCE_DATA;
#else
typedef struct XAUDIO2_PERFORMANCE_DATA
{
uint64_t AudioCyclesSinceLastQuery;
uint64_t TotalCyclesSinceLastQuery;
uint32_t MinimumCyclesPerQuantum;
uint32_t MaximumCyclesPerQuantum;
uint32_t MemoryUsageInBytes;
uint32_t CurrentLatencyInSamples;
uint32_t GlitchesSinceEngineStarted;
uint32_t ActiveSourceVoiceCount;
uint32_t TotalSourceVoiceCount;
uint32_t ActiveSubmixVoiceCount;
uint32_t TotalSubmixVoiceCount;
uint32_t ActiveXmaSourceVoices;
uint32_t ActiveXmaStreams;
} XAUDIO2_PERFORMANCE_DATA;
#endif// XAUDIO2_VERSION >= 3
#if XAUDIO2_VERSION > 7
typedef FAudioVoiceDetails XAUDIO2_VOICE_DETAILS;
#else
typedef struct XAUDIO2_VOICE_DETAILS {
uint32_t CreationFlags;
uint32_t InputChannels;
uint32_t InputSampleRate;
} XAUDIO2_VOICE_DETAILS;
#endif // XAUDIO2_VERSION > 7
#pragma pack(pop)
class IXAudio2Voice {
public:
COM_METHOD(void) GetVoiceDetails (XAUDIO2_VOICE_DETAILS* pVoiceDetails) = 0;
COM_METHOD(HRESULT) SetOutputVoices (const XAUDIO2_VOICE_SENDS* pSendList) = 0;
COM_METHOD(HRESULT) SetEffectChain (const XAUDIO2_EFFECT_CHAIN* pEffectChain) = 0;
COM_METHOD(HRESULT) EnableEffect (
UINT32 EffectIndex,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(HRESULT) DisableEffect (
UINT32 EffectIndex,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(void) GetEffectState (UINT32 EffectIndex, BOOL* pEnabled) = 0;
COM_METHOD(HRESULT) SetEffectParameters (
UINT32 EffectIndex,
const void* pParameters,
UINT32 ParametersByteSize,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(HRESULT) GetEffectParameters (
UINT32 EffectIndex,
void* pParameters,
UINT32 ParametersByteSize) = 0;
COM_METHOD(HRESULT) SetFilterParameters (
const XAUDIO2_FILTER_PARAMETERS* pParameters,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(void) GetFilterParameters (XAUDIO2_FILTER_PARAMETERS* pParameters) = 0;
#if XAUDIO2_VERSION >= 4
COM_METHOD(HRESULT) SetOutputFilterParameters (
IXAudio2Voice* pDestinationVoice,
const XAUDIO2_FILTER_PARAMETERS* pParameters,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(void) GetOutputFilterParameters (
IXAudio2Voice* pDestinationVoice,
XAUDIO2_FILTER_PARAMETERS* pParameters) = 0;
#endif // XAUDIO2_VERSION >= 4
COM_METHOD(HRESULT) SetVolume (
float Volume,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(void) GetVolume (float* pVolume) = 0;
COM_METHOD(HRESULT) SetChannelVolumes (
UINT32 Channels,
const float* pVolumes,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(void) GetChannelVolumes (UINT32 Channels, float* pVolumes) = 0;
COM_METHOD(HRESULT) SetOutputMatrix (
IXAudio2Voice* pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
const float* pLevelMatrix,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
#if XAUDIO2_VERSION >= 1
COM_METHOD(void) GetOutputMatrix (
#else
COM_METHOD(HRESULT) GetOutputMatrix (
#endif // XAUDIO2_VERSION >= 1
IXAudio2Voice* pDestinationVoice,
UINT32 SourceChannels,
UINT32 DestinationChannels,
float* pLevelMatrix) = 0;
COM_METHOD(void) DestroyVoice() = 0;
public:
// not the ideal solution but the cleanest way I known to get to the common FAudioVoice object
// from a IXAudioVoice pointer to any derived class (without changing the vtable)
FAudioVoice *faudio_voice;
};
class IXAudio2SourceVoice : public IXAudio2Voice {
public:
COM_METHOD(HRESULT) Start (UINT32 Flags = 0, UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(HRESULT) Stop (UINT32 Flags = 0, UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(HRESULT) SubmitSourceBuffer (
const XAUDIO2_BUFFER* pBuffer,
const XAUDIO2_BUFFER_WMA* pBufferWMA = NULL) = 0;
COM_METHOD(HRESULT) FlushSourceBuffers () = 0;
COM_METHOD(HRESULT) Discontinuity () = 0;
COM_METHOD(HRESULT) ExitLoop (UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
#if (XAUDIO2_VERSION <= 7)
COM_METHOD(void) GetState ( XAUDIO2_VOICE_STATE* pVoiceState) = 0;
#else
COM_METHOD(void) GetState ( XAUDIO2_VOICE_STATE* pVoiceState, UINT32 Flags = 0) = 0;
#endif
COM_METHOD(HRESULT) SetFrequencyRatio (
float Ratio,
UINT32 OperationSet = FAUDIO_COMMIT_NOW) = 0;
COM_METHOD(void) GetFrequencyRatio (float* pRatio) = 0;
#if XAUDIO2_VERSION >= 4
COM_METHOD(HRESULT) SetSourceSampleRate (UINT32 NewSourceSampleRate) = 0;
#endif // XAUDIO2_VERSION >= 4
};
class IXAudio2SubmixVoice : public IXAudio2Voice {
};
class IXAudio2MasteringVoice : public IXAudio2Voice {
public:
#if (XAUDIO2_VERSION >= 8)
COM_METHOD(HRESULT) GetChannelMask (uint32_t *pChannelmask) = 0;
#endif
};
class IXAudio2VoiceCallback {
public:
#if XAUDIO2_VERSION >= 1
COM_METHOD(void) OnVoiceProcessingPassStart (UINT32 BytesRequired) = 0;
#else
COM_METHOD(void) OnVoiceProcessingPassStart () = 0;
#endif // XAUDIO2_VERSION >= 1
COM_METHOD(void) OnVoiceProcessingPassEnd () = 0;
COM_METHOD(void) OnStreamEnd () = 0;
COM_METHOD(void) OnBufferStart (void* pBufferContext) = 0;
COM_METHOD(void) OnBufferEnd (void* pBufferContext) = 0;
COM_METHOD(void) OnLoopEnd (void* pBufferContext) = 0;
COM_METHOD(void) OnVoiceError (void* pBufferContext, HRESULT Error) = 0;
};
class IXAudio2EngineCallback {
public:
COM_METHOD(void) OnProcessingPassStart () = 0;
COM_METHOD(void) OnProcessingPassEnd () = 0;
COM_METHOD(void) OnCriticalError (HRESULT Error) = 0;
};
class IXAudio2 : public IUnknown {
public:
#if (XAUDIO2_VERSION <= 7)
COM_METHOD(HRESULT) GetDeviceCount(UINT32 *pCount) = 0;
COM_METHOD(HRESULT) GetDeviceDetails (UINT32 Index, XAUDIO2_DEVICE_DETAILS* pDeviceDetails) = 0;
COM_METHOD(HRESULT) Initialize (
UINT32 Flags = 0,
XAUDIO2_PROCESSOR XAudio2Processor = FAUDIO_DEFAULT_PROCESSOR) = 0;
#endif // XAUDIO2_VERSION <= 7
COM_METHOD(HRESULT) RegisterForCallbacks (IXAudio2EngineCallback* pCallback) = 0;
COM_METHOD(void) UnregisterForCallbacks ( IXAudio2EngineCallback* pCallback) = 0;
COM_METHOD(HRESULT) CreateSourceVoice (
IXAudio2SourceVoice** ppSourceVoice,
const WAVEFORMATEX* pSourceFormat,
UINT32 Flags = 0,
float MaxFrequencyRatio = FAUDIO_DEFAULT_FREQ_RATIO,
IXAudio2VoiceCallback* pCallback = NULL,
const XAUDIO2_VOICE_SENDS* pSendList = NULL,
const XAUDIO2_EFFECT_CHAIN* pEffectChain = NULL) = 0;
COM_METHOD(HRESULT) CreateSubmixVoice(
IXAudio2SubmixVoice** ppSubmixVoice,
UINT32 InputChannels,
UINT32 InputSampleRate,
UINT32 Flags = 0,
UINT32 ProcessingStage = 0,
const XAUDIO2_VOICE_SENDS* pSendList = NULL,
const XAUDIO2_EFFECT_CHAIN* pEffectChain = NULL) = 0;
#if XAUDIO2_VERSION <= 7
COM_METHOD(HRESULT) CreateMasteringVoice(
IXAudio2MasteringVoice** ppMasteringVoice,
UINT32 InputChannels = FAUDIO_DEFAULT_CHANNELS,
UINT32 InputSampleRate = FAUDIO_DEFAULT_SAMPLERATE,
UINT32 Flags = 0,
UINT32 DeviceIndex = 0,
const XAUDIO2_EFFECT_CHAIN* pEffectChain = NULL) = 0;
#else
COM_METHOD(HRESULT) CreateMasteringVoice (
IXAudio2MasteringVoice** ppMasteringVoice,
UINT32 InputChannels = FAUDIO_DEFAULT_CHANNELS,
UINT32 InputSampleRate = FAUDIO_DEFAULT_SAMPLERATE,
UINT32 Flags = 0,
LPCWSTR szDeviceId = NULL,
const XAUDIO2_EFFECT_CHAIN* pEffectChain = NULL,
int StreamCategory = 6) = 0; // FIXME: type was AUDIO_STREAM_CATEGORY (scoped enum so int for now)
#endif // XAUDIO2_VERSION <= 7
COM_METHOD(HRESULT) StartEngine() = 0;
COM_METHOD(void) StopEngine() = 0;
COM_METHOD(HRESULT) CommitChanges(UINT32 OperationSet) = 0;
COM_METHOD(void) GetPerformanceData(XAUDIO2_PERFORMANCE_DATA* pPerfData) = 0;
COM_METHOD(void) SetDebugConfiguration(
XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
void* pReserved = NULL) = 0;
};
#if XAUDIO2_VERSION >= 8
FAUDIOCPP_API XAudio2Create(
IXAudio2 **ppXAudio2,
UINT32 Flags,
XAUDIO2_PROCESSOR XAudio2Processor
);
#endif // XAUDIO2_VERSION >= 8
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif // FACT_CPP_XAUDIO2_H