Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/lib/FAudio/src/FACT3D.c
172 lines | 3.9 KiB | text/x-c | CLexer
/* FAudio - XAudio Reimplementation for FNA
*
* Copyright (c) 2011-2020 Ethan Lee, Luigi Auriemma, and the MonoGame Team
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#include "FACT3D.h"
uint32_t FACT3DInitialize(
FACTAudioEngine *pEngine,
F3DAUDIO_HANDLE F3DInstance
) {
float nSpeedOfSound;
FAudioWaveFormatExtensible wfxFinalMixFormat;
if (pEngine == NULL)
{
return 0;
}
FACTAudioEngine_GetGlobalVariable(
pEngine,
FACTAudioEngine_GetGlobalVariableIndex(
pEngine,
"SpeedOfSound"
),
&nSpeedOfSound
);
FACTAudioEngine_GetFinalMixFormat(
pEngine,
&wfxFinalMixFormat
);
F3DAudioInitialize(
wfxFinalMixFormat.dwChannelMask,
nSpeedOfSound,
F3DInstance
);
return 0;
}
uint32_t FACT3DCalculate(
F3DAUDIO_HANDLE F3DInstance,
const F3DAUDIO_LISTENER *pListener,
F3DAUDIO_EMITTER *pEmitter,
F3DAUDIO_DSP_SETTINGS *pDSPSettings
) {
static F3DAUDIO_DISTANCE_CURVE_POINT DefaultCurvePoints[2] =
{
{ 0.0f, 1.0f },
{ 1.0f, 1.0f }
};
static F3DAUDIO_DISTANCE_CURVE DefaultCurve =
{
(F3DAUDIO_DISTANCE_CURVE_POINT*) &DefaultCurvePoints[0], 2
};
if (pListener == NULL || pEmitter == NULL || pDSPSettings == NULL)
{
return 0;
}
if (pEmitter->ChannelCount > 1 && pEmitter->pChannelAzimuths == NULL)
{
pEmitter->ChannelRadius = 1.0f;
if (pEmitter->ChannelCount == 2)
{
pEmitter->pChannelAzimuths = (float*) &aStereoLayout[0];
}
else if (pEmitter->ChannelCount == 3)
{
pEmitter->pChannelAzimuths = (float*) &a2Point1Layout[0];
}
else if (pEmitter->ChannelCount == 4)
{
pEmitter->pChannelAzimuths = (float*) &aQuadLayout[0];
}
else if (pEmitter->ChannelCount == 5)
{
pEmitter->pChannelAzimuths = (float*) &a4Point1Layout[0];
}
else if (pEmitter->ChannelCount == 6)
{
pEmitter->pChannelAzimuths = (float*) &a5Point1Layout[0];
}
else if (pEmitter->ChannelCount == 8)
{
pEmitter->pChannelAzimuths = (float*) &a7Point1Layout[0];
}
else
{
return 0;
}
}
if (pEmitter->pVolumeCurve == NULL)
{
pEmitter->pVolumeCurve = &DefaultCurve;
}
if (pEmitter->pLFECurve == NULL)
{
pEmitter->pLFECurve = &DefaultCurve;
}
F3DAudioCalculate(
F3DInstance,
pListener,
pEmitter,
(
F3DAUDIO_CALCULATE_MATRIX |
F3DAUDIO_CALCULATE_DOPPLER |
F3DAUDIO_CALCULATE_EMITTER_ANGLE
),
pDSPSettings
);
return 0;
}
uint32_t FACT3DApply(
F3DAUDIO_DSP_SETTINGS *pDSPSettings,
FACTCue *pCue
) {
if (pDSPSettings == NULL || pCue == NULL)
{
return 0;
}
FACTCue_SetMatrixCoefficients(
pCue,
pDSPSettings->SrcChannelCount,
pDSPSettings->DstChannelCount,
pDSPSettings->pMatrixCoefficients
);
FACTCue_SetVariable(
pCue,
FACTCue_GetVariableIndex(pCue, "Distance"),
pDSPSettings->EmitterToListenerDistance
);
FACTCue_SetVariable(
pCue,
FACTCue_GetVariableIndex(pCue, "DopplerPitchScalar"),
pDSPSettings->DopplerFactor
);
FACTCue_SetVariable(
pCue,
FACTCue_GetVariableIndex(pCue, "OrientationAngle"),
pDSPSettings->EmitterToListenerAngle * (180.0f / F3DAUDIO_PI)
);
return 0;
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */