Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
File last commit:
Show/Diff file:
Action:
FNA/lib/FAudio/utils/uicommon/glmacros.h
22 lines | 964 B | text/x-c | CLexer
#define glViewport INTERNAL_glViewport
#define glLoadIdentity INTERNAL_glLoadIdentity
#define glOrtho INTERNAL_glOrtho
#define glVertexPointer INTERNAL_glVertexPointer
#define glTexCoordPointer INTERNAL_glTexCoordPointer
#define glColorPointer INTERNAL_glColorPointer
#define glBindTexture INTERNAL_glBindTexture
#define glScissor INTERNAL_glScissor
#define glDrawElements INTERNAL_glDrawElements
#define glClearColor INTERNAL_glClearColor
#define glEnable INTERNAL_glEnable
#define glBlendFunc INTERNAL_glBlendFunc
#define glPolygonMode INTERNAL_glPolygonMode
#define glEnableClientState INTERNAL_glEnableClientState
#define glMatrixMode INTERNAL_glMatrixMode
#define glGenTextures INTERNAL_glGenTextures
#define glTexParameteri INTERNAL_glTexParameteri
#define glPixelStorei INTERNAL_glPixelStorei
#define glTexImage2D INTERNAL_glTexImage2D
#define glDisable INTERNAL_glDisable
#define glClear INTERNAL_glClear
#define glDeleteTextures INTERNAL_glDeleteTextures