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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/lib/MojoShader/CMakeLists.txt
260 lines | 9.4 KiB | text/plain | CMakeLexer
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(MojoShader)
OPTION(BUILD_SHARED_LIBS "Build MojoShader as a shared library" OFF)
OPTION(PROFILE_D3D "Build MojoShader with support for the D3D profile" ON)
OPTION(PROFILE_BYTECODE "Build MojoShader with support for the BYTECODE profile" ON)
OPTION(PROFILE_GLSL120 "Build MojoShader with support for the GLSL120 profile" ON)
OPTION(PROFILE_GLSLES "Build MojoShader with support for the GLSLES profile" ON)
OPTION(PROFILE_GLSL "Build MojoShader with support for the GLSL profile" ON)
OPTION(PROFILE_ARB1 "Build MojoShader with support for the ARB1 profile" ON)
OPTION(PROFILE_ARB1_NV "Build MojoShader with support for the ARB1_NV profile" ON)
OPTION(PROFILE_METAL "Build MojoShader with support for the Metal profile" ON)
OPTION(PROFILE_SPIRV "Build MojoShader with support for the SPIR-V profile" ON)
OPTION(PROFILE_GLSPIRV "Build MojoShader with support for the ARB_gl_spirv profile" ON)
OPTION(EFFECT_SUPPORT "Build MojoShader with support for Effect framework files" ON)
OPTION(COMPILER_SUPPORT "Build MojoShader with support for HLSL source files" OFF)
OPTION(FLIP_VIEWPORT "Build MojoShader with the ability to flip the GL viewport" OFF)
OPTION(DEPTH_CLIPPING "Build MojoShader with the ability to simulate [0, 1] depth clipping" OFF)
OPTION(XNA4_VERTEXTEXTURE "Build MojoShader with XNA4 vertex texturing behavior" OFF)
INCLUDE_DIRECTORIES(.)
# If Mercurial is installed and we are in a mercurial repository, include the rev# and changeset as version information.
FIND_PROGRAM(HG hg DOC "Path to hg command line app: http://www.selenic.com/mercurial/")
IF(NOT HG)
MESSAGE(STATUS "Mercurial (hg) not found. You can go on, but version info will be wrong.")
SET(MOJOSHADER_VERSION -1)
SET(MOJOSHADER_CHANGESET "???")
ELSE(NOT HG)
MARK_AS_ADVANCED(HG)
# See if we are in an hg repository.
EXECUTE_PROCESS(
COMMAND hg root
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE HGVERSION_RC
ERROR_QUIET
)
IF(NOT HGVERSION_RC EQUAL 0)
MESSAGE(STATUS "Mercurial (hg) repository not found. You can go on, but version info will be wrong.")
SET(MOJOSHADER_VERSION -1)
SET(MOJOSHADER_CHANGESET "???")
ELSE(NOT HGVERSION_RC EQUAL 0)
# Query the rev and changeset.
EXECUTE_PROCESS(
COMMAND hg tip --template {rev}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE HGVERSION_RC
OUTPUT_VARIABLE MOJOSHADER_VERSION
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
EXECUTE_PROCESS(
COMMAND hg tip --template hg-{rev}:{node|short}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE HGVERSION_RC
OUTPUT_VARIABLE MOJOSHADER_CHANGESET
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
ENDIF(NOT HGVERSION_RC EQUAL 0)
ENDIF(NOT HG)
WRITE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_version.h"
"/* This file was autogenerated. Do not edit! */\n"
"#ifndef _INCL_MOJOSHADER_VERSION_H_\n"
"#define _INCL_MOJOSHADER_VERSION_H_\n"
"#define MOJOSHADER_VERSION ${MOJOSHADER_VERSION}\n"
"#define MOJOSHADER_CHANGESET \"${MOJOSHADER_CHANGESET}\"\n"
"#endif\n"
)
IF(CMAKE_COMPILER_IS_GNUCC)
ADD_DEFINITIONS(-Wall -ggdb3)
ENDIF(CMAKE_COMPILER_IS_GNUCC)
# testparse uses this when I'm looking at memory usage patterns.
#ADD_DEFINITIONS(-DMOJOSHADER_DEBUG_MALLOC=1)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS=1)
ADD_DEFINITIONS(-TP) # force .c files to compile as C++.
ENDIF(MSVC)
# We build lemon, then use it to generate parser C code.
IF(COMPILER_SUPPORT)
ADD_EXECUTABLE(lemon "misc/lemon.c")
GET_TARGET_PROPERTY(LEMON lemon LOCATION)
ADD_CUSTOM_COMMAND(
OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.h"
MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.lemon"
DEPENDS lemon "${CMAKE_CURRENT_SOURCE_DIR}/misc/lempar.c"
COMMAND "${LEMON}"
ARGS -q "-T${CMAKE_CURRENT_SOURCE_DIR}/misc/lempar.c" "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.lemon"
)
ENDIF(COMPILER_SUPPORT)
IF(APPLE)
IF(NOT IOS)
find_library(CARBON_FRAMEWORK Carbon) # Stupid Gestalt.
ENDIF(NOT IOS)
ENDIF(APPLE)
IF(NOT PROFILE_D3D)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_D3D=0)
ENDIF(NOT PROFILE_D3D)
IF(NOT PROFILE_BYTECODE)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_BYTECODE=0)
ENDIF(NOT PROFILE_BYTECODE)
IF(NOT PROFILE_GLSL120)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL120=0)
ENDIF(NOT PROFILE_GLSL120)
IF(NOT PROFILE_GLSLES)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSLES=0)
ENDIF(NOT PROFILE_GLSLES)
IF(NOT PROFILE_GLSL)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSL=0)
ENDIF(NOT PROFILE_GLSL)
IF(NOT PROFILE_ARB1)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1=0)
ENDIF(NOT PROFILE_ARB1)
IF(NOT PROFILE_ARB1_NV)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_ARB1_NV=0)
ENDIF(NOT PROFILE_ARB1_NV)
IF(NOT PROFILE_METAL)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_METAL=0)
ELSE(NOT PROFILE_METAL)
SET(LOBJC -lobjc)
ENDIF(NOT PROFILE_METAL)
IF(NOT PROFILE_SPIRV)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_SPIRV=0)
ENDIF(NOT PROFILE_SPIRV)
IF(NOT PROFILE_GLSPIRV)
ADD_DEFINITIONS(-DSUPPORT_PROFILE_GLSPIRV=0)
ENDIF(NOT PROFILE_GLSPIRV)
IF(EFFECT_SUPPORT)
IF(UNIX)
SET(LIBM -lm)
ENDIF(UNIX)
ADD_DEFINITIONS(-DMOJOSHADER_EFFECT_SUPPORT)
ENDIF(EFFECT_SUPPORT)
IF(FLIP_VIEWPORT)
ADD_DEFINITIONS(-DMOJOSHADER_FLIP_RENDERTARGET)
ENDIF(FLIP_VIEWPORT)
IF(DEPTH_CLIPPING)
ADD_DEFINITIONS(-DMOJOSHADER_DEPTH_CLIPPING)
ENDIF(DEPTH_CLIPPING)
IF(XNA4_VERTEXTEXTURE)
ADD_DEFINITIONS(-DMOJOSHADER_XNA4_VERTEX_TEXTURES)
ENDIF(XNA4_VERTEXTEXTURE)
ADD_LIBRARY(mojoshader
mojoshader.c
mojoshader_common.c
mojoshader_opengl.c
mojoshader_metal.c
profiles/mojoshader_profile_arb1.c
profiles/mojoshader_profile_bytecode.c
profiles/mojoshader_profile_d3d.c
profiles/mojoshader_profile_glsl.c
profiles/mojoshader_profile_metal.c
profiles/mojoshader_profile_spirv.c
profiles/mojoshader_profile_common.c
)
IF(EFFECT_SUPPORT)
TARGET_SOURCES(mojoshader PRIVATE
mojoshader_effects.c
)
ENDIF(EFFECT_SUPPORT)
IF(COMPILER_SUPPORT)
TARGET_SOURCES(mojoshader PRIVATE
mojoshader_compiler.c
mojoshader_preprocessor.c
mojoshader_lexer.c
mojoshader_assembler.c
)
ENDIF(COMPILER_SUPPORT)
IF(BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES(mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ENDIF(BUILD_SHARED_LIBS)
SET_SOURCE_FILES_PROPERTIES(
mojoshader_compiler.c
PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_parser_hlsl.h"
)
FIND_PROGRAM(RE2C re2c DOC "Path to re2c command line app: http://re2c.org/")
IF(NOT RE2C)
MESSAGE(STATUS "re2c missing. You can go on, but can't rebuild the lexer.")
ELSE(NOT RE2C)
MARK_AS_ADVANCED(RE2C)
ADD_CUSTOM_COMMAND(
OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c"
DEPENDS mojoshader_lexer.re
COMMAND "${RE2C}"
ARGS -is --no-generation-date -o "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.c" "${CMAKE_CURRENT_SOURCE_DIR}/mojoshader_lexer.re"
)
ENDIF(NOT RE2C)
find_path(SDL2_INCLUDE_DIR SDL.h PATH_SUFFIXES include/SDL2)
find_library(SDL2 NAMES SDL2 PATH_SUFFIXES lib)
IF(SDL2)
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
ADD_EXECUTABLE(glcaps utils/glcaps.c)
TARGET_LINK_LIBRARIES(glcaps ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ADD_EXECUTABLE(bestprofile utils/bestprofile.c)
TARGET_LINK_LIBRARIES(bestprofile mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ADD_EXECUTABLE(availableprofiles utils/availableprofiles.c)
TARGET_LINK_LIBRARIES(availableprofiles mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ENDIF(SDL2)
IF(COMPILER_SUPPORT)
ADD_EXECUTABLE(finderrors utils/finderrors.c)
TARGET_LINK_LIBRARIES(finderrors mojoshader ${SDL2} ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
IF(SDL2)
SET_SOURCE_FILES_PROPERTIES(
utils/finderrors.c
PROPERTIES COMPILE_FLAGS "-DFINDERRORS_COMPILE_SHADERS=1"
)
ENDIF(SDL2)
ENDIF(COMPILER_SUPPORT)
FIND_PATH(SPIRV_TOOLS_INCLUDE_DIR "spirv-tools/libspirv.h" PATH_SUFFIXES "include")
FIND_LIBRARY(SPIRV_TOOLS_LIBRARY NAMES SPIRV-Tools-shared)
IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
INCLUDE_DIRECTORIES(${SPIRV_TOOLS_INCLUDE_DIR})
ADD_DEFINITIONS(-DMOJOSHADER_HAS_SPIRV_TOOLS)
ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
ADD_EXECUTABLE(testparse utils/testparse.c)
TARGET_LINK_LIBRARIES(testparse mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
IF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
TARGET_LINK_LIBRARIES(testparse ${SPIRV_TOOLS_LIBRARY})
ENDIF(SPIRV_TOOLS_INCLUDE_DIR AND SPIRV_TOOLS_LIBRARY)
ADD_EXECUTABLE(testoutput utils/testoutput.c)
TARGET_LINK_LIBRARIES(testoutput mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
IF(COMPILER_SUPPORT)
ADD_EXECUTABLE(mojoshader-compiler utils/mojoshader-compiler.c)
TARGET_LINK_LIBRARIES(mojoshader-compiler mojoshader ${LIBM} ${LOBJC} ${CARBON_FRAMEWORK})
ENDIF(COMPILER_SUPPORT)
# Unit tests...
IF(COMPILER_SUPPORT)
ADD_CUSTOM_TARGET(
test
COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/unit_tests/run_tests.pl"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
DEPENDS mojoshader-compiler
COMMENT "Running unit tests..."
VERBATIM
)
ENDIF(COMPILER_SUPPORT)
# End of CMakeLists.txt ...