Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
File last commit:
Show/Diff file:
Action:
FNA/lib/MojoShader/utils/bestprofile.c
59 lines | 1.8 KiB | text/x-c | CLexer
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#include <stdio.h>
#include "mojoshader.h"
#include "SDL.h"
static void *lookup(const char *fnname, void *unused)
{
(void) unused;
return SDL_GL_GetProcAddress(fnname);
} // lookup
int main(int argc, char **argv)
{
int retval = 1;
#if 0
printf("MojoShader bestprofile\n");
printf("Compiled against changeset %s\n", MOJOSHADER_CHANGESET);
printf("Linked against changeset %s\n", MOJOSHADER_changeset());
printf("\n");
#endif
SDL_Window *sdlwindow = NULL;
if (SDL_Init(SDL_INIT_VIDEO) == -1)
fprintf(stderr, "SDL_Init() error: %s\n", SDL_GetError());
else if (SDL_GL_LoadLibrary(NULL) == -1)
fprintf(stderr, "SDL_GL_LoadLibrary() error: %s\n", SDL_GetError());
else if ((sdlwindow = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL)) == NULL)
fprintf(stderr, "SDL_CreateWindow() error: %s\n", SDL_GetError());
else if (SDL_GL_CreateContext(sdlwindow) == NULL)
fprintf(stderr, "SDL_GL_CreateContext() error: %s\n", SDL_GetError());
else
{
const char *best = MOJOSHADER_glBestProfile(lookup, NULL, NULL, NULL, NULL);
MOJOSHADER_glContext *ctx = MOJOSHADER_glCreateContext(best, lookup, 0, 0, 0, 0);
if (ctx == NULL)
printf("MOJOSHADER_glCreateContext() fail: %s\n", MOJOSHADER_glGetError());
else
{
printf("%s\n", best);
retval = 0; // success.
MOJOSHADER_glDestroyContext(ctx);
} // else
} // else
SDL_Quit();
return retval;
} // main
// end of bestprofile.c ...