Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Content/ContentReaders/ArrayReader.cs
85 lines | 1.6 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Content
{
internal class ArrayReader<T> : ContentTypeReader<T[]>
{
#region Private ContentTypeReader Instance
ContentTypeReader elementReader;
#endregion
#region Public Constructor
public ArrayReader()
{
}
#endregion
#region Protected Initialization Method
protected internal override void Initialize(ContentTypeReaderManager manager)
{
Type readerType = typeof(T);
elementReader = manager.GetTypeReader(readerType);
}
#endregion
#region Protected Read Method
protected internal override T[] Read(ContentReader input, T[] existingInstance)
{
uint count = input.ReadUInt32();
T[] array = existingInstance;
if (array == null)
{
array = new T[count];
}
if (typeof(T).IsValueType)
{
for (uint i = 0; i < count; i += 1)
{
array[i] = input.ReadObject<T>(elementReader);
}
}
else
{
for (uint i = 0; i < count; i += 1)
{
int readerType = input.Read7BitEncodedInt();
if (readerType > 0)
{
array[i] = input.ReadObject<T>(
input.TypeReaders[readerType - 1]
);
}
else {
array[i] = default(T);
}
}
}
return array;
}
#endregion
}
}