Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Content/ContentReaders/EffectReader.cs
50 lines | 1.0 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
namespace Microsoft.Xna.Framework.Content
{
internal class EffectReader : ContentTypeReader<Effect>
{
#region Private Supported File Extensions Variable
private static string[] supportedExtensions = new string[] { ".fxb" };
#endregion
#region Internal Filename Normalizer Method
internal static string Normalize(string FileName)
{
return Normalize(FileName, supportedExtensions);
}
#endregion
#region Protected Read Method
protected internal override Effect Read(
ContentReader input,
Effect existingInstance
) {
int length = input.ReadInt32();
Effect effect = new Effect(
input.ContentManager.GetGraphicsDevice(),
input.ReadBytes(length)
);
effect.Name = input.AssetName;
return effect;
}
#endregion
}
}