Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Content/ContentReaders/TimeSpanReader.cs
43 lines | 928 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Content
{
internal class TimeSpanReader : ContentTypeReader<TimeSpan>
{
#region Internal Constructor
internal TimeSpanReader()
{
}
#endregion
#region Protected Read Method
protected internal override TimeSpan Read(
ContentReader input,
TimeSpan existingInstance
) {
/* Could not find any information on this really but from
* all the searching it looks like the constructor of number
* of ticks is long so I have placed that here for now.
* long is a Int64 so we read with 64
* <Duration>PT2S</Duration>
*/
return new TimeSpan(input.ReadInt64());
}
#endregion
}
}