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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Content/ContentSerializerCollectionItemNameAttribute.cs
49 lines | 1.1 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Content
{
/// <summary>
/// This is used to specify the XML element name to use for each item in a collection.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public sealed class ContentSerializerCollectionItemNameAttribute : Attribute
{
#region Public Properties
/// <summary>
/// The XML element name to use for each item in the collection.
/// </summary>
public string CollectionItemName
{
get;
private set;
}
#endregion
#region Public Constructor
/// <summary>
/// Creates an instance of the attribute.
/// </summary>
/// <param name="collectionItemName">The XML element name to use for each item in the collection.</param>
public ContentSerializerCollectionItemNameAttribute(string collectionItemName)
{
CollectionItemName = collectionItemName;
}
#endregion
}
}