Show More
Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
File last commit:
Show/Diff file:
Action:
FNA/src/Content/ResourceContentManager.cs
66 lines | 1.3 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.IO;
using System.Resources;
#endregion
namespace Microsoft.Xna.Framework.Content
{
public class ResourceContentManager : ContentManager
{
#region Private ResourceManager Instance
private ResourceManager resource;
#endregion
#region Public Constructor
public ResourceContentManager(
IServiceProvider servicesProvider,
ResourceManager resource
) : base(servicesProvider) {
if (resource == null)
{
throw new ArgumentNullException("resource");
}
this.resource = resource;
}
#endregion
#region Protected OpenStream Method
protected override Stream OpenStream(string assetName)
{
object obj = this.resource.GetObject(assetName);
if (obj == null)
{
throw new ContentLoadException("Resource not found");
}
byte[] byteArrayObject = obj as byte[];
if (byteArrayObject == null)
{
throw new ContentLoadException("Resource is not in binary format");
}
return new MemoryStream(
byteArrayObject,
0,
byteArrayObject.Length,
true,
true // This MUST be true! We may need GetBuffer()!
);
}
#endregion
}
}