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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/CurveTangent.cs
30 lines | 980 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Defines the different tangent types to be calculated for <see cref="CurveKey"/> points in a <see cref="Curve"/>.
/// </summary>
public enum CurveTangent
{
/// <summary>
/// The tangent which always has a value equal to zero.
/// </summary>
Flat,
/// <summary>
/// The tangent which contains a difference between current tangent value and the tangent value from the previous <see cref="CurveKey"/>.
/// </summary>
Linear,
/// <summary>
/// The smoouth tangent which contains the inflection between <see cref="CurveKey.TangentIn"/> and <see cref="CurveKey.TangentOut"/> by taking into account the values of both neighbors of the <see cref="CurveKey"/>.
/// </summary>
Smooth
}
}