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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Design/Vector2Converter.cs
84 lines | 1.7 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections;
using System.ComponentModel;
using System.Globalization;
#endregion
namespace Microsoft.Xna.Framework.Design
{
public class Vector2Converter : MathTypeConverter
{
#region Public Constructor
public Vector2Converter() : base()
{
// FIXME: Initialize propertyDescriptions... how? -flibit
}
#endregion
#region Public Methods
public override object ConvertFrom(
ITypeDescriptorContext context,
CultureInfo culture,
object value
) {
string s = value as string;
if (s != null)
{
string[] v = s.Split(
culture.TextInfo.ListSeparator.ToCharArray()
);
return new Vector2(
float.Parse(v[0], culture),
float.Parse(v[1], culture)
);
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(
ITypeDescriptorContext context,
CultureInfo culture,
object value,
Type destinationType
) {
if (destinationType == typeof(string))
{
Vector2 vec = (Vector2) value;
return string.Join(
culture.TextInfo.ListSeparator,
new string[]
{
vec.X.ToString(culture),
vec.Y.ToString(culture)
}
);
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(
ITypeDescriptorContext context,
IDictionary propertyValues
) {
return (object) new Vector2(
(float) propertyValues["X"],
(float) propertyValues["Y"]
);
}
#endregion
}
}