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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/DisplayOrientation.cs
39 lines | 950 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Defines the orientation of the display.
/// </summary>
[Flags]
public enum DisplayOrientation
{
/// <summary>
/// The default orientation.
/// </summary>
Default = 0,
/// <summary>
/// The display is rotated counterclockwise into a landscape orientation. Width is greater than height.
/// </summary>
LandscapeLeft = 1,
/// <summary>
/// The display is rotated clockwise into a landscape orientation. Width is greater than height.
/// </summary>
LandscapeRight = 2,
/// <summary>
/// The display is rotated as portrait, where height is greater than width.
/// </summary>
Portrait = 4
}
}