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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/GameServiceContainer.cs
88 lines | 1.6 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
#endregion
namespace Microsoft.Xna.Framework
{
public class GameServiceContainer : IServiceProvider
{
#region Private Fields
Dictionary<Type, object> services;
#endregion
#region Public Constructors
public GameServiceContainer()
{
services = new Dictionary<Type, object>();
}
#endregion
#region Public Methods
public void AddService(Type type, object provider)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
if (provider == null)
{
throw new ArgumentNullException("provider");
}
if (!type.IsAssignableFrom(provider.GetType()))
{
throw new ArgumentException(
"The provider does not match the specified service type!"
);
}
services.Add(type, provider);
}
public object GetService(Type type)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
object service;
if (services.TryGetValue(type, out service))
{
return service;
}
return null;
}
public void RemoveService(Type type)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
services.Remove(type);
}
#endregion
}
}