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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/ColorWriteChannels.cs
47 lines | 910 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines the color channels for render target blending operations.
/// </summary>
[Flags]
public enum ColorWriteChannels
{
/// <summary>
/// No channels selected.
/// </summary>
None = 0,
/// <summary>
/// Red channel selected.
/// </summary>
Red = 1,
/// <summary>
/// Green channel selected.
/// </summary>
Green = 2,
/// <summary>
/// Blue channel selected.
/// </summary>
Blue = 4,
/// <summary>
/// Alpha channel selected.
/// </summary>
Alpha = 8,
/// <summary>
/// All channels selected.
/// </summary>
All = 15
}
}