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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/GraphicsProfile.cs
26 lines | 719 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines a set of graphic capabilities.
/// </summary>
public enum GraphicsProfile
{
/// <summary>
/// Use a limited set of graphic features and capabilities, allowing the game to support the widest variety of devices.
/// </summary>
Reach,
/// <summary>
/// Use the largest available set of graphic features and capabilities to target devices, that have more enhanced graphic capabilities.
/// </summary>
HiDef
}
}