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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/ModelBone.cs
116 lines | 2.0 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System.Collections.Generic;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Represents bone data for a model.
/// </summary>
public sealed class ModelBone
{
#region Public Properties
/// <summary>
/// Gets a collection of bones that are children of this bone.
/// </summary>
public ModelBoneCollection Children
{
get;
private set;
}
/// <summary>
/// Gets the index of this bone in the Bones collection.
/// </summary>
public int Index
{
get;
internal set;
}
/// <summary>
/// Gets the name of this bone.
/// </summary>
public string Name
{
get;
internal set;
}
/// <summary>
/// Gets the parent of this bone.
/// </summary>
public ModelBone Parent
{
get;
internal set;
}
/// <summary>
/// Gets or sets the matrix used to transform this bone relative to its parent
/// bone.
/// </summary>
public Matrix Transform
{
get;
set;
}
#endregion
#region Internal Properties
/// <summary>
/// Transform of this node from the root of the model not from the parent
/// </summary>
internal Matrix ModelTransform
{
get;
set;
}
#endregion
#region Private Variables
private List<ModelBone> children = new List<ModelBone>();
private List<ModelMesh> meshes = new List<ModelMesh>();
#endregion
#region Internal Constructor
internal ModelBone()
{
Children = new ModelBoneCollection(new List<ModelBone>());
meshes = new List<ModelMesh>();
}
#endregion
#region Internal Methods
internal void AddMesh(ModelMesh mesh)
{
meshes.Add(mesh);
}
internal void AddChild(ModelBone modelBone)
{
children.Add(modelBone);
Children = new ModelBoneCollection(children);
}
#endregion
}
}