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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/ModelMeshPartCollection.cs
90 lines | 1.7 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart>
{
#region Internal Constructor
internal ModelMeshPartCollection(IList<ModelMeshPart> list) : base(list)
{
}
#endregion
#region Enumerator
public new Enumerator GetEnumerator()
{
return new Enumerator(this);
}
public struct Enumerator : IEnumerator<ModelMeshPart>
{
private readonly ModelMeshPartCollection collection;
private int position;
internal Enumerator(ModelMeshPartCollection collection)
{
this.collection = collection;
position = -1;
}
/// <summary>
/// Gets the current element in the ModelMeshCollection.
/// </summary>
public ModelMeshPart Current
{
get
{
return collection[position];
}
}
/// <summary>
/// Advances the enumerator to the next element of the ModelMeshCollection.
/// </summary>
public bool MoveNext()
{
position += 1;
return (position < collection.Count);
}
/// <summary>
/// Immediately releases the unmanaged resources used by this object.
/// </summary>
public void Dispose()
{
}
object IEnumerator.Current
{
get
{
return collection[position];
}
}
void IEnumerator.Reset()
{
position = -1;
}
}
#endregion
}
}