Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/PackedVector/HalfVector2.cs
127 lines | 2.2 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics.PackedVector
{
public struct HalfVector2 : IPackedVector<uint>, IPackedVector, IEquatable<HalfVector2>
{
#region Public Properties
[CLSCompliant(false)]
public uint PackedValue
{
get
{
return packedValue;
}
set
{
packedValue = value;
}
}
#endregion
#region Private Variables
private uint packedValue;
#endregion
#region Public Constructors
public HalfVector2(float x, float y)
{
packedValue = PackHelper(x, y);
}
public HalfVector2(Vector2 vector)
{
packedValue = PackHelper(vector.X, vector.Y);
}
#endregion
#region Public Methods
public Vector2 ToVector2()
{
Vector2 vector;
vector.X = HalfTypeHelper.Convert((ushort) packedValue);
vector.Y = HalfTypeHelper.Convert((ushort) (packedValue >> 0x10));
return vector;
}
#endregion
#region IPackedVector Methods
void IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = PackHelper(vector.X, vector.Y);
}
Vector4 IPackedVector.ToVector4()
{
return new Vector4(ToVector2(), 0.0f, 1.0f);
}
#endregion
#region Public Static Operators and Override Methods
public override string ToString()
{
return packedValue.ToString("X");
}
public override int GetHashCode()
{
return packedValue.GetHashCode();
}
public override bool Equals(object obj)
{
return ((obj is HalfVector2) && Equals((HalfVector2) obj));
}
public bool Equals(HalfVector2 other)
{
return packedValue.Equals(other.packedValue);
}
public static bool operator ==(HalfVector2 a, HalfVector2 b)
{
return a.Equals(b);
}
public static bool operator !=(HalfVector2 a, HalfVector2 b)
{
return !a.Equals(b);
}
#endregion
#region Private Static Pack Method
private static uint PackHelper(float vectorX, float vectorY)
{
return (uint) (
HalfTypeHelper.Convert(vectorX) |
((uint) (HalfTypeHelper.Convert(vectorY) << 0x10))
);
}
#endregion
}
}