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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/RenderTargetUsage.cs
30 lines | 873 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines if the previous content in a render target is preserved when it set on the graphics device.
/// </summary>
public enum RenderTargetUsage
{
/// <summary>
/// The render target content will not be preserved.
/// </summary>
DiscardContents,
/// <summary>
/// The render target content will be preserved even if it is slow or requires extra memory.
/// </summary>
PreserveContents,
/// <summary>
/// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
/// </summary>
PlatformContents
}
}