Show More
Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
File last commit:
Show/Diff file:
Action:
FNA/src/Graphics/SamplerStateCollection.cs
54 lines | 978 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public sealed class SamplerStateCollection
{
#region Public Array Access Property
public SamplerState this[int index]
{
get
{
return samplers[index];
}
set
{
samplers[index] = value;
modifiedSamplers[index] = true;
}
}
#endregion
#region Private Variables
private readonly SamplerState[] samplers;
private readonly bool[] modifiedSamplers;
#endregion
#region Internal Constructor
internal SamplerStateCollection(
int slots,
bool[] modSamplers
) {
samplers = new SamplerState[slots];
modifiedSamplers = modSamplers;
for (int i = 0; i < samplers.Length; i += 1)
{
samplers[i] = SamplerState.LinearWrap;
}
}
#endregion
}
}