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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/SetDataOptions.cs
30 lines | 927 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines how vertex or index buffer data will be flushed during a SetData operation.
/// </summary>
public enum SetDataOptions
{
/// <summary>
/// The SetData can overwrite the portions of existing data.
/// </summary>
None = 0,
/// <summary>
/// The SetData will discard the entire buffer. A pointer to a new memory area is returned and rendering from the previous area do not stall.
/// </summary>
Discard = 1,
/// <summary>
/// The SetData operation will not overwrite existing data. This allows the driver to return immediately from a SetData operation and continue rendering.
/// </summary>
NoOverwrite = 2
}
}