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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/States/StencilOperation.cs
50 lines | 1.3 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines stencil buffer operations.
/// </summary>
public enum StencilOperation
{
/// <summary>
/// Does not update the stencil buffer entry.
/// </summary>
Keep,
/// <summary>
/// Sets the stencil buffer entry to 0.
/// </summary>
Zero,
/// <summary>
/// Replaces the stencil buffer entry with a reference value.
/// </summary>
Replace,
/// <summary>
/// Increments the stencil buffer entry, wrapping to 0 if the new value exceeds the maximum value.
/// </summary>
Increment,
/// <summary>
/// Decrements the stencil buffer entry, wrapping to the maximum value if the new value is less than 0.
/// </summary>
Decrement,
/// <summary>
/// Increments the stencil buffer entry, clamping to the maximum value.
/// </summary>
IncrementSaturation,
/// <summary>
/// Decrements the stencil buffer entry, clamping to 0.
/// </summary>
DecrementSaturation,
/// <summary>
/// Inverts the bits in the stencil buffer entry.
/// </summary>
Invert
}
}