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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/States/TextureAddressMode.cs
30 lines | 825 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines modes for addressing texels using texture coordinates that are outside of the range of 0.0 to 1.0.
/// </summary>
public enum TextureAddressMode
{
/// <summary>
/// Texels outside range will form the tile at every integer junction.
/// </summary>
Wrap,
/// <summary>
/// Texels outside range will be setted to color of 0.0 or 1.0 texel.
/// </summary>
Clamp,
/// <summary>
/// Same as <see cref="TextureAddressMode.Wrap"/> but tiles will also flipped at every integer junction.
/// </summary>
Mirror,
}
}