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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/GraphicsDeviceInformation.cs
71 lines | 1.5 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
namespace Microsoft.Xna.Framework
{
/// <summary>
/// The settings used in creation of the graphics device.
/// See <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/>.
/// </summary>
public class GraphicsDeviceInformation
{
#region Public Properties
/// <summary>
/// The graphics adapter on which the graphics device will be created.
/// </summary>
/// <remarks>
/// This is only valid on desktop systems where multiple graphics
/// adapters are possible. Defaults to <see cref="GraphicsAdapter.DefaultAdapter"/>.
/// </remarks>
public GraphicsAdapter Adapter
{
get;
set;
}
/// <summary>
/// The requested graphics device feature set.
/// </summary>
public GraphicsProfile GraphicsProfile
{
get;
set;
}
/// <summary>
/// The settings that define how graphics will be presented to the display.
/// </summary>
public PresentationParameters PresentationParameters
{
get;
set;
}
#endregion
#region Public Methods
public GraphicsDeviceInformation Clone()
{
return new GraphicsDeviceInformation()
{
Adapter = this.Adapter,
GraphicsProfile = this.GraphicsProfile,
PresentationParameters = this.PresentationParameters.Clone()
};
}
#endregion
}
}