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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Input/Buttons.cs
123 lines | 2.6 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Input
{
/// <summary>
/// Defines the buttons on gamepad.
/// </summary>
[Flags]
public enum Buttons
{
/// <summary>
/// Directional pad up.
/// </summary>
DPadUp = 0x00000001,
/// <summary>
/// Directional pad down.
/// </summary>
DPadDown = 0x00000002,
/// <summary>
/// Directional pad left.
/// </summary>
DPadLeft = 0x00000004,
/// <summary>
/// Directional pad right.
/// </summary>
DPadRight = 0x00000008,
/// <summary>
/// START button.
/// </summary>
Start = 0x00000010,
/// <summary>
/// BACK button.
/// </summary>
Back = 0x00000020,
/// <summary>
/// Left stick button (pressing the left stick).
/// </summary>
LeftStick = 0x00000040,
/// <summary>
/// Right stick button (pressing the right stick).
/// </summary>
RightStick = 0x00000080,
/// <summary>
/// Left bumper (shoulder) button.
/// </summary>
LeftShoulder = 0x00000100,
/// <summary>
/// Right bumper (shoulder) button.
/// </summary>
RightShoulder = 0x00000200,
/// <summary>
/// Big button.
/// </summary>
BigButton = 0x00000800,
/// <summary>
/// A button.
/// </summary>
A = 0x00001000,
/// <summary>
/// B button.
/// </summary>
B = 0x00002000,
/// <summary>
/// X button.
/// </summary>
X = 0x00004000,
/// <summary>
/// Y button.
/// </summary>
Y = 0x00008000,
/// <summary>
/// Left stick is towards the left.
/// </summary>
LeftThumbstickLeft = 0x00200000,
/// <summary>
/// Right trigger.
/// </summary>
RightTrigger = 0x00400000,
/// <summary>
/// Left trigger.
/// </summary>
LeftTrigger = 0x00800000,
/// <summary>
/// Right stick is towards up.
/// </summary>
RightThumbstickUp = 0x01000000,
/// <summary>
/// Right stick is towards down.
/// </summary>
RightThumbstickDown = 0x02000000,
/// <summary>
/// Right stick is towards the right.
/// </summary>
RightThumbstickRight = 0x04000000,
/// <summary>
/// Right stick is towards the left.
/// </summary>
RightThumbstickLeft = 0x08000000,
/// <summary>
/// Left stick is towards up.
/// </summary>
LeftThumbstickUp = 0x10000000,
/// <summary>
/// Left stick is towards down.
/// </summary>
LeftThumbstickDown = 0x20000000,
/// <summary>
/// Left stick is towards the right.
/// </summary>
LeftThumbstickRight = 0x40000000
}
}